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September 16, 2018

Why & How Words With Friends Is Adopting React Native
By John Bacon, Brian Liang, and Peter Turner on September 18, 2018
App and game developers who work on frequently updated products are often tasked with keeping up…

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September 6, 2018

In 2018, we’ll be celebrating our 9 year anniversary since launching Words With Friends on mobile…

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February 20, 2018

Parikshit Agnihotry and Leo Nishio Migrating primary data stores with no downtime, without losing data can be tricky and a lot could go wrong. One of the games at Zynga, recently completed such a project to migrate our primary data store to Couchbase from Membase, an older version of Couchbase server which is Memcached with…

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July 27, 2017

Andrew Heidgerken Running a live social game can be a lot like playing a game of Jenga; the more moves you make the higher the chance the whole thing may crash down. Earlier this year, noting an increase in user complaints, we realized that the web game I work was threatening to collapse. Years ago,…

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July 5, 2017

Sergey Skachkov and Ajinkya Apte (AWS Global Infrastructure) Purpose Zynga games have a wide global audience. Our main servers being in Oregon USA, the latency i.e. time for user devices to hit Zynga servers and back, especially for our global users is super high. Hence our aim was to reduce the latency for our end…

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